![]() ![]() Blue Chests will also spit a bunch of ore, as well as elemental bits and the odd curative item while Red Chests really dish out the goods in the form of elemental essence and gems. Smashing stage pieces like pots, crystals and the like will often yield curative items to recover HP and sword energy and sometimes, every now and again, a bit of ore. Attacking with Reynardo’s sword is as simple as pressing the Square button, but parries, throws and magic sword attacks also enhance battle in fun and varied ways, especially when new and dangerous enemy types are introduced and thrown in for good measure.Ĭhances are, you’re going to take a butt-load of damage in battle though. Fighting is pretty fluid too, allowing for some pretty epic showdowns when done properly. At level up, players gain an attribute point that can be used to unlock new abilities, increase health, and more. Only when a wave is dealt with will Reynardo gain experience, which is tallied up taking enemy kills, style and whether Reynardo gets hit r not into consideration. While enemies are fairly plentiful, they will only appear in waves. While this will often prevent a player from backtracking if they had forgotten a chest, for example, players will typically not be penalized in ways that prevent them from progressing regardless. Stage exploration is natural and not especially confusing, with a solid direction for players to follow and certain areas being gated off as players progress. The actual gameplay in Stories is actually pretty slick. But the journey is long and varied, with over 25 outcomes to the story and a multitude of truths to uncover as you do so. ![]() In fact, most will invariably lead to his untimely demise. Not all choices are going to see Reynardo safely through his adventure. Looking to destroy the empire or die trying, players guide him through a series of areas infested with raven guards and deadly traps. You play the role of Reynardo, a fox with a vested interest in leading a rebellion against a corrupt empire. Indeed, Stories: The Path of Destinies seems to have it all, even if its title seems to leave a little to be desired. Imagine my delight, then, when the very embodiment of the CYOA (is that an accepted acronym?) books was married to classic action-RPG gameplay reminiscent of Baulder’s Gate: Dark Alliance with a cast of memorable characters and simply amazing narration. You know the kind, the sort that as you read, you make pivotal choices and progressed to the page that held the continuation of your adventure. You know what I used to freaking love when I was going through Middle School? Those Choose-Your-Own Adventure books. I suggest discovering as many as you can on your own, and then using this guide to fill in the blanks.This fox is definitely destined for greatness Here are the choices required to unlock each of the game’s 24 sub-endings. I found myself pouring over each story trying to find what branched where and when.īut I pushed through so you won’t have to. Choices leading to a new ending are highlighted with an exclamation point, but as you fill the board and exhaust the early decisions, keeping track of which paths I took grew more difficult. After that there are 20 more spaces to fill on the ending board. Once Reynardo the Fox uncovers the four truths during his initial runs against the evil Empire, the game guides the player through its true ending. Here’s a spoiler-free guide on filling up the game’s ending board.Īs I mentioned previously, I’ve been obsessing over gathering each of Stories‘ 24 endings since burning through the initial four and the game’s true ending shortly after Evan Narcisse posted his review of the game. With 24 different alternate endings based on four major decisions made during each play through, collecting all of the conclusions to Stories: The Path of Destinies is a daunting task.
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